Design & Navigation
- Creating collision for level geometry to improve player flow when needed.
- Work with FX artist to place and trigger FX such as waterfalls, puddles, snow, etc.
- Work with sound designer to trigger correct placed materials and corresponding sounds.
- Refine and balance collision for combat encounters.
- Implemented wall sync, slides, backboards and Death planes.
- Created Navmesh for Ai paths to properly navigate.
- Debugged AI behavior states, Navmesh, and Player/NPC interactions.
- Worked with Lead Technical Level Designers to help improve player movement.
- Worked with Level Designers to help debug and find solutions for mission related issues.