Design & Navigation
- Conducted R&D to develop and test different approaches to early map exploration
- Optimized level geometry collision for smooth movement and improved gameplay experience.
- Balanced collision mechanics for dynamic and satisfying combat encounters.
- Developed and implemented slides, blocking volumes, and death planes for dynamic level interaction.
- Built and optimized Navmesh for efficient AI pathfinding and behavior.
- Debugged AI behavior states, Navmesh issues, and player/NPC interactions to ensure seamless gameplay.
- Partnered with Lead Technical Level Designers to refine player movement mechanics.
- Assisted Level Designers in troubleshooting and resolving mission-related gameplay issues.
- Note explicitly that all screenshots and video content represent the collaborative effort of the entire team (Art, FX, Code, Design, Sound, etc.).