Creating collision for level geometry to improve player flow when needed. Worked with sound designer to trigger correct placed materials and corresponding sounds. Refine and balance collision for combat encounters. Implemented slides, Blocking volumes and Death planes. Created Navmesh for Ai paths to properly navigate. Debugged AI behavior states, Navmesh, and Player/NPC interactions. Worked with Lead Technical Level Designers to help improve player movement. Worked with Level Designers to help debug and find solutions for mission related issues. NOTE: All screenshots and video reflect the work of the entire team (Art, FX, Code, Design, Sound, etc).