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I was the environment artist on the Jungle Book: Mowgli's Run. I was responsible for modelling, texturing, blockout, detailing, initial lighting, light maps, implementation, and optimization.
Level blockout (all locations)
Level construction and decoration
As with all projects, some props, textures, and final lighting were contributions from the other talented artists of F84 studios.
Level blockout (all locations)
Level construction and decoration
- Gameplay wave design and spawn routes
- Camera curves
- Creation of visual effects
- Maya, Photoshop, Quixel, Zbrush, Unity, Github/Perforce
As with all projects, some props, textures, and final lighting were contributions from the other talented artists of F84 studios.
Tree Tops
Grounds
Textures
I was the environment artist on the Tootsie Pop. I was responsible for modelling, texturing, blockout, detailing, initial lighting of the tootsie map.