- In this small company I worked on a lot of miscellaneous tasks some highlights include:
- I worked as a game designer overseeing aspects of the game’s design, from level design to prototyping mechanics.
- Actively participated in game design brainstorms
- Creating level layouts (whitebox/greybox/blockmesh)
- I worked closely with programmers iterating through gameplay features; player abilities, puzzles, Arrow tutorials.
- Designing and prototyping physics based player abilities and puzzles.
- I was responsible for set dressing levels.
- Collaborating closely with environment artists, animators, programmers, etc
- Designed and built an environment in-engine (e.g., landscape, location of enemy encounters, landmarks, secrets, multiple forms of progression gating).
- Created puzzle and level designs for the onboarding phase.
- Built these designs in-engine and implemented functionality.
- Created Navmesh for Ai paths to properly navigate.
- Maya, Photoshop, Unreal 4, Perforce